Sunday, April 19, 2009

Toolkit for Web Service-Backed iPhone Apps

This post describes the chunk of iPhone code that I have recently open sourced (edit: I wrote outsourced before; Epic FAIL). I wrote the code while developing the StockPlay trading simulation game, because the currently released iPhone SDK does not ship with a good infrastructure for building applications that talk to Web services.

Overview
I named the toolkit ZergSupport, and you can get it from my GitHub repository. The README file contains a thorough description of the library so, instead of rehashing that, my post will highlight the main reasons why you should care about the toolkit, and discuss some of the thoughts that went into writing this code.

The code is organized as a toolkit not a framework, which means that ZergSupport is a collection of supporting classes, and does not impose a rigid architecture on your application, like a framework would. As you read this post, please keep in mind that you can use the parts that you want, and ignore everything else. ZergSupport is liberally licensed under the MIT license, so feel free to go to GitHub and jump right into it, as soon as this post convinces you that it's useful.

Web Service Communication
Without further ado, this is how data exchange is done.
The code above makes a Web service call, passing in the data in the user and device models, and parsing data that comes back into models. The data that gets passed to the Web server is formatted such that Rails and PHP would parse the models into hashes, which fits right into how Rails structures its forms. The code expects the Web service to respond in XML format, as implied by the ZNXmlHttpRequest class name. The models in the Web service response are sent to processResponse:, as an array of models.

You have to agree that the code above is much more convenient than having to deal with low-level HTTP yourself. That is, unless setting up the models is a real hassle. Read on, to see how easy (I hope) it is to declare models.

Models
On Mac OS X, you have Core Data to help you with your models. Sadly, this feature didn't make it into iPhone 2.x, so you have to write your own model code. Since StockPlay works with a lot of models, I couldn't write quick hacks and ignore this underlying problem. Actually, I could have, but I didn't want to.
The following listing shows an example ZergSupport model declaration.

The model's attributes are defined as Objective C 2.0 properties. I did this to keep the code as DRY as possible, thinking that models will need accessor methods anyway, and having explicit property declarations makes Xcode be happy and not clutter up the code window with compilation warnings. Right now, the model declaration is a big FAIL in terms of DRY, because the iPhone Objective C runtime requires declaring fields to back up the properties.  However, the 64-bit Objective C supports omitting the field declarations, so I have reason to hope that the iPhone runtime will do this as well, eventually.

An advantage I liked for using properties to declare model attributes is that the model declaration is plain code, which is easy to work with using version control, and is easy to code-review. I think this is as close as it gets to the convenience of Rails models.

Models And The Web
Models change, usually by gaining more attributes. If you're writing an iPhone application on top of an MVC (e.g. Rails) Web service, your iPhone models will probably mirror the Web models. I assert that this strategy can only work well if the iPhone code is capable of ignoring model attributes that it does not understand. The motivation is that models change over the life time of the application, and most of the time they change by gaining attributes. If your iPhone code cannot handle unknown attributes, you have to synchronize your Web server changes with your iPhone application release dates, which is a pain.

So, the ZergSupport models accept unknown attributes. In fact, they go one step further, and store unknown attributes as they are, so these attributes survive serialization / de-serialization. This is particularly handy for using iPhone-side models to cache server-side models. As soon as the server emits new attributes, these are stored on the iPhone cache, ready to be used by a future version of the application.

Just One More Thing (x5)
ZergSupport model serializers and deserializers can convert between iPhoneVariableCasing and script_variable_casing on the fly, so your iPhone models follow the iPhone's Objective C naming conventions, and your server-side models follow the naming conventions in your Web application language.

The toolkit includes reusable bits of logic that can come in handy for Web service-based iPhone applications, such as a communication controller that regularly synchronizes models between the iPhone and the Web server.

The ZergSupport code base packages a subset of Google's Toolkit for Mac that provides unit testing. You create unit tests simply by adding a new executable target to your project, and including the testing libraries into it. The testing code is wrapped in a separate target from the main code, so you don't ship unit testing code in your final application.

Speaking of testing, ZergSupport has automated test cases covering all its functionality. The Web service code is tested by an open-source mock Web service which is hosted for free, courtesy of Heroku Garden. I used a hosting service because I wanted to make sure that the OS integration works correctly, and to allow any user and contributor to run the unit tests without the hassle of server setup.

Last, but definitely not least, the ZergSupport code can be automatically imported into your project, using the zerg-xcode tool that I have open-sourced earlier this year.

Conclusion
The final conclusion is yours. I hope you will find the ZergSupport toolkit useful, and incorporate it in your code. I promise to share all future improvements that I make to ZergSupport, and I hope you will do the same, should you find it useful enough to look through the code and change it.

6 comments:

  1. Wow, sounds great !!!
    I've been looking for this for a very long time.
    I am looking forward on trying this out later this week.....

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  2. Adding this awesome library and blog post to a slide deck I'm using on the NoFluffJustStuff.com presentation tour about iPhone development with Java Web Services.

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  3. @Matthew: Thank you so much for the exposure, and good luck with your presentation!

    Please add a comment pointing to your deck if you get around to posting it online?

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  4. After having spent the past few hours digging through just a minor section of this library, I must say: nice job, man. This is quite impressive.

    I did run into one issue, however:

    Even though the library requires that properties be declared for the various ivars you want to work with, it doesn't actually use the properties' setters when setting the ivars - it just grabs the ivar and sets it manually. Normally, this would not be an issue. However, my employer requires that all ivars be prepended with a specific character to distinguish them from local vars and to make the code more readable. I would prefer not to have to prefix my properties with the same character.

    This could theoretically be achieved if, instead of assuming the ivar and property are named the same, the library:

    1. Generated any missing setter strings
    2. Used the setters to change the ivars

    [ZNMSString.m line 38, for example]:

    if (nil != [attribute setterName])
    {
    SEL setterSelector = NSSelectorFromString([attribute setterName]);
    objc_msgSend(instance, setterSelector, string);
    }

    I don't know how much work it would take to go through and make this change to all the various types, but I think it would add some nice flexibility to the library.

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  5. @Tyler: do you know how I could do 1? 2 isn't too difficult, I can do that quickly.

    I will do the change, if it doesn't take too much time and work. Sadly, iPhone development didn't work out for me financially, so I can't spend too much time on iPhone-related stuff.

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  6. Your information is very important for us. Thanks for sharing.

    ReplyDelete